A grey metallic chamber has a worn and fractured-looking floor, blue vertical accents, yellow markings and white circular ceiling lights.

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HDRIs / Lighting

Sci-Fi 005 HDRI

Explore Sci-Fi 005 HDRI with a worn metal floor, blue columns and overhead lights. Choose 16K to 2K HDR maps for sci-fi props and material studies.

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About this asset

A grey metallic chamber has a worn and fractured-looking floor, blue vertical accents, yellow markings and white circular ceiling lights.

Lighting and scene uses

Try this room when a clean object needs a more used technological setting. The patterned floor introduces irregular reflections under low-angle surfaces, while the ceiling fixtures retain recognizable highlights above. Separate actual wear in your material from reflected floor detail by comparing the same object under a simpler studio map.

Resolution and map details

The product page lists 16K, 10K, 8K, 4K, 2K files in .hdr format. The supplied catalog image is a compressed web preview; load the purchased HDR map for environment lighting. Choose the map resolution to suit the detail visible in your final background and reflections.

Compare lighting in your workflow

Learn how to balance HDRI lighting with area lights. Use roughness maps in PBR to understand how surface roughness affects the reflected light pattern.

Compare Rusted Metal PBR Texture — Orange Patina to compare surface wear with the reflected detail of a worn science-fiction room. Keep the camera and material fixed when evaluating the change.

Compare Sci-Fi 004 HDRI to compare worn floor detail with a darker room and green accents.

Browse the HDRI lighting collection for more environments and combined lighting filters.

Creation approach

Created in Blender and Substance 3D Painter. This is a rendered virtual environment; its lights and surrounding surfaces are part of the panorama.

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