Alternating bright white and grey rectangular panels form a horizontal studio band, with broad neutral reflections fading into black below.

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HDRIs / Lighting

Studio 020 HDRI

Explore Studio 020 HDRI with alternating white and grey panels on a dark field. Use 10K to 2K HDR maps for neutral product lighting and material studies.

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About this asset

Alternating bright white and grey rectangular panels form a horizontal studio band, with broad neutral reflections fading into black below.

Lighting and scene uses

Use this neutral panel arrangement to check a material before trying the colored Studio 021, 022 or 023 maps. The light and grey panels provide a simple contrast pattern on curved objects. A fixed camera and exposure make it easier to compare highlight width, surface roughness and the readability of dark areas.

Resolution and map details

The product page lists 10K, 8K, 4K, 2K files in .hdr format. Choose the resolution for the detail visible in the final camera framing and reflections. The web image above is a compressed preview; use the purchased HDR file to light your scene.

Compare lighting in your workflow

Learn how to set up and rotate HDRI lighting in Blender. The guide to HDRIs and area lights explains how to add a local light when a particular product detail needs emphasis.

Compare Automotive Studio 003 HDRI to compare broad neutral panels with the layered reflection bands of an automotive setup. Keep your material and exposure fixed to make the comparison useful.

Compare Studio 021 HDRI to compare a purple palette with neutral white and grey panels.

Compare Studio 018 Orange and Lime HDRI when you need a warm orange studio with a contrasting lime backdrop. Use the same camera and material to assess the lighting change.

Compare Studio 017 Warm Neutral HDRI when you need warm neutral lighting from rectangular studio sources. Use the same camera and material to assess the lighting change.

Compare Studio 001 Grayscale Spotlight HDRI when you need a bright grayscale sweep surrounded by dark studio walls. Use the same camera and material to assess the lighting change.

Browse the HDRI lighting collection to combine environment, lighting and scene filters.

Creation approach

Created in Blender. The creator describes a rendered virtual lighting environment. Use the purchased map as an environment texture; the preview does not contain editable lamps or room geometry.

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